关于Unity导出PC包用到的工具类总结
2020-11-2 雨辰
导出pc版,我们会遇到控制窗口的变化,监听窗口变化等需求,我这边整理下需要用的工具类: public class PcMonitorSys : MonoBehaviour { #if UNITY_STANDALONE_WIN private IntPtr myintptr; private WindowsPcUtil.RECT rect; private int w; private int h; private int x; private int y;...AR Foundation Samples
首先 我是勤劳的搬运工,今天就学习下 https://github.com/Unity-Technologies/arfoundation-samples AR Foundation Samples 零基础学习AR 动作捕获 Example projects that use AR Foundation 3.0 and demonstrate its functionality with sample assets and components. This set of samples relies on five Un...标签: Unity3D-Editer
Unity Editor 实现保存还原节点对象.Asset
<->保存节点对象数据结构。 using System; using System.Collections; using System.Collections.Generic; using UnityChan; using UnityEngine; namespace Assets.Scripts.Editor.SwingUtil { [CreateAssetMenu] public class SwingAsset : ScriptableObject { /// <summary> ...标签: Unity3D-Editer
InjectFix
腾讯:https://github.com/Tencent/InjectFix Unity代码逻辑热修复 可用于Unity业务的bug修复,支持Unity全系列,全平台。 几个亮点 直接在Unity工程上修改C#即可更新 老项目无需修改原有代码即可使用 每个游戏一份私有补丁格式,安全更有保障标签: Unity3D-Editer
Unity 2019 ECS架构
2019-9-26 雨辰
2019 Unity可谓是新东西很多。Unity引入新的ECS架构 Entity Component System(2019.1-3) 推进ECS基础架构的开发 简化API,提高易用性 Entity场景的编辑 流式场景 ECS的新的间接渲染 发布MegaCity示例项目 感谢强大的Unity开发者,一个不错的共同学习的blog https://blog.csdn.net/qq_30137245/article/details...标签: Unity3D-Editer
游戏高性能战争迷雾系统
https://github.com/smilehao/fog-of-war fog-of-war Unity3D游戏高性能战争迷雾系统 博客:http://www.cnblogs.com/SChivas/p/7881515.html删除所有Prefab 上Miss的脚本
/************************************************************ Description:删除所有Miss的脚本 ************************************************************/ using UnityEngine; using UnityEditor; public class DeleteMissingScripts : MonoBehaviour { [MenuItem("Tools/Delete Missing Scripts")] ...标签: Unity3D-Editer
《奥古捕鱼》3D 千炮捕鱼 上线
https://play.google.com/store/apps/details?id=com.jjworld.fishing 扫码下载标签: Unity3D-Editer Unity3D-Shader
unity UnityEngine.dll 源代码
https://github.com/MattRix/UnityDecompiled/tree/master/UnityEngine标签: Unity3D-Editer Unity3D-Shader Unity3D unity
Unity Editor 查找替换 Material材质球
using UnityEngine; using UnityEditor; public class ShowMaterialUsePrefab : EditorWindow { private static Material _material; private static bool isChangeMaterial = false; private static Material _changeMaterial; //window菜单下 [MenuItem("Window/查找材质球引用")] private st...标签: Unity3D-Editer