Unity3D中自定义设置纹理格式

作者:雨辰 发布于:2015-4-22 15:09 Wednesday 分类:Unity3D

using UnityEngine;

using UnityEditor;



// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the

// textures. Idea was to have the same choices for multiple files as you would have if you open the

// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find

// the new functionality in Custom -> Texture. Enjoy! :-)

//

// Based on the great work of benblo in this thread:
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// Updated for Unity 3.0 by col000r in August 2010
// http://col000r.blogspot.com
//
// /////////////////////////////////////////////////////////////////////////////////////////////////////////

public class ChangeTextureImportSettingsUnity3 : ScriptableObject {
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/Auto Compressed")]
	
	static void ChangeTextureFormat_AutoCompressed() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/Auto 16bit")]
	
	static void ChangeTextureFormat_Auto16Bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/Auto Truecolor")]
	
	static void ChangeTextureFormat_AutoTruecolor() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
	
	static void ChangeTextureFormat_RGB_DXT1() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
	
	static void ChangeTextureFormat_RGB_DXT5() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
	
	static void ChangeTextureFormat_RGB_16bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
	
	static void ChangeTextureFormat_RGB_24bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
	
	static void ChangeTextureFormat_Alpha_8bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/ARGB 16 bit")]
	
	static void ChangeTextureFormat_RGBA_16bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
	
	static void ChangeTextureFormat_RGBA_32bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/ARGB 32 bit")]
	
	static void ChangeTextureFormat_ARGB_32bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")]
	
	static void ChangeTextureFormat_RGB_PVRTC_2bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]
	
	static void ChangeTextureFormat_RGBA_PVRTC_2bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);
		
	}    
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]
	
	static void ChangeTextureFormat_RGB_PVRTC_4bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]
	
	static void ChangeTextureFormat_RGBA_PVRTC_4bit() {
		
		SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);
		
	}
	
	
	
	// ----------------------------------------------------------------------------
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
	
	static void ChangeTextureSize_32() {
		
		SelectedChangeMaxTextureSize(32);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
	
	static void ChangeTextureSize_64() {
		
		SelectedChangeMaxTextureSize(64);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
	
	static void ChangeTextureSize_128() {
		
		SelectedChangeMaxTextureSize(128);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
	
	static void ChangeTextureSize_256() {
		
		SelectedChangeMaxTextureSize(256);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
	
	static void ChangeTextureSize_512() {
		
		SelectedChangeMaxTextureSize(512);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
	
	static void ChangeTextureSize_1024() {
		
		SelectedChangeMaxTextureSize(1024);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
	
	static void ChangeTextureSize_2048() {
		
		SelectedChangeMaxTextureSize(2048);
		
	}
	
	
	
	// ----------------------------------------------------------------------------
	
	
	
	[MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
	
	static void ChangeMipMap_On() {
		
		SelectedChangeMimMap(true);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
	
	static void ChangeMipMap_Off() {
		
		SelectedChangeMimMap(false);
		
	}
	
	
	
	// ----------------------------------------------------------------------------
	
	
	
	
	
	[MenuItem ("Custom/Texture/Change Non Power of 2/None")]
	
	static void ChangeNPOT_None() {
		
		SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Non Power of 2/ToNearest")]
	
	static void ChangeNPOT_ToNearest() {
		
		SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Non Power of 2/ToLarger")]
	
	static void ChangeNPOT_ToLarger() {
		
		SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Non Power of 2/ToSmaller")]
	
	static void ChangeNPOT_ToSmaller() {
		
		SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);
		
	}    
	
	
	
	// ----------------------------------------------------------------------------
	
	
	
	[MenuItem ("Custom/Texture/Change Is Readable/Enable")]
	
	static void ChangeIsReadable_Yes() {
		
		SelectedChangeIsReadable(true);
		
	}
	
	
	
	[MenuItem ("Custom/Texture/Change Is Readable/Disable")]
	
	static void ChangeIsReadable_No() {
		
		SelectedChangeIsReadable(false);
		
	}    //Unity3D教程手册:www.unitymanual.com
	
	
	
	// ----------------------------------------------------------------------------
	
	
	
	static void SelectedChangeIsReadable(bool enabled) {
		
		
		
		Object[] textures = GetSelectedTextures();
		
		Selection.objects = new Object[0];
		
		foreach (Texture2D texture in textures)  {
			
			string path = AssetDatabase.GetAssetPath(texture);
			
			TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
			
			textureImporter.isReadable = enabled;    
			
			AssetDatabase.ImportAsset(path);
			
		}
		
	}
	
	
	
	
	
	static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot) {
		
		
		
		Object[] textures = GetSelectedTextures();
		
		Selection.objects = new Object[0];
		
		foreach (Texture2D texture in textures)  {
			
			string path = AssetDatabase.GetAssetPath(texture);
			
			TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
			
			textureImporter.npotScale = npot;    
			
			AssetDatabase.ImportAsset(path);
			
		}
		
	}
	
	
	
	static void SelectedChangeMimMap(bool enabled) {
		
		
		
		Object[] textures = GetSelectedTextures();
		
		Selection.objects = new Object[0];
		
		foreach (Texture2D texture in textures)  {
			
			string path = AssetDatabase.GetAssetPath(texture);
			
			TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
			
			textureImporter.mipmapEnabled = enabled;    
			
			AssetDatabase.ImportAsset(path);
			
		}
		
	}
	
	//Unity3D教程手册:www.unitymanual.com
	
	static void SelectedChangeMaxTextureSize(int size) {
		
		
		
		Object[] textures = GetSelectedTextures();
		
		Selection.objects = new Object[0];
		
		foreach (Texture2D texture in textures)  {
			
			string path = AssetDatabase.GetAssetPath(texture);
			
			TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
			
			textureImporter.maxTextureSize = size;  
			
			AssetDatabase.ImportAsset(path);
			
		}
		
	}
	
	
	
	static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) {
		
		
		
		Object[] textures = GetSelectedTextures();
		
		Selection.objects = new Object[0];
		
		foreach (Texture2D texture in textures)  {
			
			string path = AssetDatabase.GetAssetPath(texture);
			
			//Debug.Log("path: " + path);
			
			TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
			
			textureImporter.textureFormat = newFormat;  
			
			AssetDatabase.ImportAsset(path);
			
		}
		
	}
	
	
	
	static Object[] GetSelectedTextures()
		
	{
		
		return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);
		
	}
	
}

标签: Unity3D-Editer

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